Science fiction makes a promise: change one thing about the world and follow it honestly. Authrot keeps the rules of that change in front of you, so the faster-than-light drive in chapter thirty still works the way it did in chapter three.
Free account, no card. Includes 50 AI credits to try the assistant.
The rules, anchored
Your physics, written once and held.
Write how the drive, the network or the plague works as lore, and anchor the facts that can’t bend: travel time, signal lag, who can afford the cure. A chapter that breaks one is flagged beside the fact it breaks.
Chapter Two · The Smith’s Girl
Ilsa found the ember key where the palace fire had left it, deep in the ash below Highcairn, still warm as if someone had only just let go.
She did not tell anyone. Not yet. Corin would be up from the Salt Gate by noon, and he had a way of asking questions with his hand on his sword.
She put it in the tin with the other things the fire had given back, and went down to bank the forge.
29 entriesThe whole bible2 NEW
Characters12Places5Objects3Plot threads7Lore2
Ilsa Danvar41
CorinNEW9
Old OswinNEW3
Character No. 01 / 12
Ilsa Danvar
41Refs6Links2/3Chapters
Traits 4
Role
Heir to the Danvar crown
Fear
Doesn’t ride
Hand
Left-handed
Eyes
Grey
Purple = anchored: the story must not contradict it.
References 41
Ch 1 · Ash on the Snow
…Ilsa had hidden at the forge for ten winters…
Ch 2 · The Smith’s Girl
Ilsa found the key where the palace fire…
An assistant that read the book
Ask what your own world allows.
Before it answers, the assistant reads your chapters, searches the project and walks the bible. Ask whether the colony could have heard the distress call yet, and it answers from your rules, not from someone else’s universe.
Where does the ember key show up across the books?
with The ember key
Looking up the story bible
Finding every reference
Four places, in reading order, and one gap:
ch 2Ilsa finds it under the ash, still warm. Named.
ch 5It opens the vault. The scene depends on it.
ch 7She turns it in her pocket when she lies. Referred to.
II · 1Every Danvar since has carried one, and none of them knows why. Shapes the story here.
ch 9Corin says it was his father’s. Nothing earlier sets that up. Worth a line in chapter 4?
Drafting that line…4s
Crews and factions
Who answers to whom, chapter by chapter.
Crews, corporations, governments and mutineers, drawn as a web from what the chapters say. Slide to any chapter to see the loyalties that hold by then, before the first officer turns.
Rewind to after any chapter and write the timeline where the treaty holds, with the bible cleaned of everything that no longer happened. Keep the one that works and merge it back.
Branches
mainmain line the other ending New branch… Merge a branch into this one…
Alternates2
New take
In the bookOpenThe Smith’s Girl3,412 words
AlternateCorin follows2,980 wordsUse this one
Today
The Smith’s Girl · Assistant edit3:42 PM · 3,412 words · Ilsa+214Before the rewrite · Saved version3:40 PM · 3,198 wordsThe Smith’s Girl · Autosave2:15 PM · 3,180 words−80
The idea is a contract with the reader
A science fiction reader will accept almost anything once. A ship that folds space, a city that never sleeps because nobody needs to, a drug that lets you remember other people’s lives. What they won’t accept is the idea quietly changing when the plot needs it to. If the fold drive needs a week to charge in act one, it can’t be ready in an hour for the climax unless the story pays for that.
So the hard part of the genre is rarely the invention. It is the bookkeeping that follows it: what the technology costs, who has it, what it has already broken in the world, and what the characters know about it at each point. That is the part Authrot is built to carry, so your attention stays on the people the idea is happening to.
A useful habit from the genre’s workshops: for every invention, write down three consequences nobody in the story asked for. Cheap fusion means no more coal towns. Memory trading means a black market in childhoods. Those second-order effects are what make a world feel lived in, and they are exactly the facts that get forgotten by the middle of the draft, which is why it pays to keep them on the same entry as the invention itself.
Write the rules down, then let the chapters be checked
The science fiction starter in Foundations opens with one rule to fill: the big idea, the one technology or change the story turns on, what it makes possible and what it breaks. It becomes a lore entry in the bible, and you can add more beside it: how the drive works, how the AI was trained, what the treaty forbids. Anchor the facts that must never move.
When a chapter is read, Authrot tracks what happens, who appears and where things stand as the chapter ends, each tied to the words that established it. A line that contradicts an earlier fact or an anchor is flagged against the fact it breaks, and you can ask for a suggested fix or leave it as it is. Drift checks also tell you when a chapter strays from its arc or its anchors.
Anchored facts the story must never contradict
Facts that change over time, like a ship’s damage or a planet’s government
Kinds of your own: ships, species, technologies, stations
Contradictions shown beside the earlier fact they break
Show the world through detail, not briefings
The starter’s style note says it plainly: let the reader infer the world from detail rather than briefings. The trouble with that advice is that details scatter. The name of the station’s currency turns up once in chapter two, the slang for off-worlders in chapter seven, and by chapter twenty you are searching your own draft for them.
Once a chapter is read, every mention lands in the bible in reading order, with four kinds of reference: where something is named, referred to, relied on, or shapes a scene without being mentioned. Close-spelling search finds the station you half remember, and project search finds chapters, notes and entries at once. Type [[ to link a name by hand, with no AI involved.
Space opera casts and alien names
Big science fiction is often big in cast as well: bridge crews, rival houses, a dozen planets with their own politics. Screen time shows who is present in every chapter and whose point of view it is told from, and characters who have gone quiet too long are flagged as due back, which matters when a minor engineer is meant to save the day in book two.
Give each species or culture a naming style and the name dice roll names that fit it, learning from the examples you give. The cast check warns when two names start alike or look alike, the usual cause of a reader confusing two pilots, and when a name is one every AI reaches for.
Importance is worked out from the text: main, supporting, minor and once. In a space opera that matters more than it sounds, because the bible browser can then show you only the main players when you are plotting, or every walk-on crew member when you are checking who was on the bridge during the attack. You can pin an entry’s importance if the text undersells it.
When the idea changes halfway through
Science fiction drafts often discover their real idea late. You start writing about a generation ship and realise in chapter fifteen that the story is about who controls the ship’s memory. Changing a core rule mid-draft is normal, but every earlier chapter that relied on the old rule now needs finding.
Update the anchored fact and have the chapters read again, and the contradictions show up in one list of checks, each beside the earlier fact it breaks. Renaming a technology or a faction is one step across the whole text, with a preview and undo. And because every version of your text is kept, along with every change to the bible, nothing you rewrite is lost if the first idea turns out to be right after all.
Near-future, cyberpunk or hard SF
The science fiction starter offers space opera, near-future, cyberpunk, hard science fiction and post-apocalyptic as subgenres, and fills a close-third, past-tense viewpoint with a curious, tense tone as a starting point. Every field is yours to change, and anchoring one keeps the Co-writer from redrafting it.
Hard SF writers often want to check their own working rather than have anything written for them. If that is you, AI blackout turns the AI off for the project: no model reads a word and every AI control leaves the screen. The bible, anchors, linking by hand and the story map still work.
Questions writers ask
What is the best software for writing science fiction?
One that holds your rules as well as your chapters. Authrot keeps the manuscript and a story bible together, so your technology, ships, species and factions are tracked from the text and contradictions are flagged.
Can I keep track of my technology and its rules?
Yes. Write each system as a lore entry and anchor the facts that must hold. Chapter readings flag a line that breaks an anchored fact or an earlier one.
Can I add my own kinds of entry, like ships or species?
Yes. Beyond characters, creatures, places, items, factions, lore, events and themes, you can create kinds of your own.
Does it help with a nonlinear timeline?
Chapters sort two ways: the order the reader reads them and the order events happen. Flashbacks see the right past, kept apart from what the reader has been told.
Can it generate alien names?
Give each species or culture a naming style with a few example names, and the name dice roll more that fit. It runs without the AI, so rerolls cost nothing.
Can I try a different ending without losing my draft?
Yes. Write it on its own branch, or keep alternate takes of a chapter side by side and pick the one the book uses. Every version stays in History.
Can I write a science fiction series in one project?
Yes. A project holds several books, and the bible, arcs and story map span all of them.